Usability Engineering SSZG547 Quiz 1
BITS PILANI WILP 2017
Select one or more:
a. Hiding unwanted things
b. Disabling/enabling based on the context
c. None of the Answers
d. No hiding at all
Ans: a. Hiding unwanted things
b. Disabling/enabling based on the context
2. Wireframes are nothing but
Select one:
a. Software Code
b. Prototypes
c. None of the Answers
d. Sketches
e. Aluminum Wire
Ans: d. Sketches
3. When users encounter a coupon/promo code field on the checkout page of an ecommerce website. Even though they may not have planned to use a coupon, the very presence of a coupon box makes users to leave the checkout flow and search for a promo/coupon code: FOMO (fear of missing out) is the cause of many a lost sale on sites with prominent coupon-code fields. This phenomenon is known as:
Select one:
a. Priming
b. Muller-Lyer illusion
c. McGurk effect
d. Attentional Blink
Ans: a. Priming
4. Identify the gestalt principles in the below diagram.
Select one:
a. Common fate, similarity, Continuity
b. Symmetry, Proximity, Common fate
c. Closure, Symmetry, Common fate
d. Symmetry, Continuity, Closure
Ans: d. Symmetry, Continuity, Closure
5. Hiding & unhiding, disabling & enabling of the UI options to make the decision making more easier for the user is known as:
Select one:
a. None of the Answers
b. Principle of Progressive disclosure
c. Principle of disability
d. Principle of hide and seek
Ans: b. Principle of Progressive disclosure
6. visual perception is biased by
Select one:
a. experience
b. Both experience and current context
c. current context
d. None of the Answers
Ans: b. Both experience and current context
7. “Party effect” is an example for
Select one:
a. Perception biased by Experience
b. Perception biased by Context
c. Perception biased by Habit
d. Perception biased by Goals
Ans: d. Perception biased by Goals
8. Does visual perception gets biased by the direction?
Select one:
a. No
b. Yes
c. None of the Answers
Ans: b. Yes
9. The representation of how a machine or an application works is called as
Select one or more:
a. System model
b. Mental model
c. Implementation model
d. Conceptual model
e. Represented model
Ans: a. System model
c. Implementation model
10. User-interface design guidelines are based on?
Select one:
a. Physiology
b. Psychology
c. Psychoscopy
d. Psychometry
Ans: b. Psychology
11. The amount of time to make a decision in a software user interface is directly proportional to
Select one:
a. No of choices in the software interface
b. No of colors used in the software interface
c. None of the Answers
d. Indian standard Time
Ans: a. No of choices in the software interface
12. When designing user interface the idea is to keep in mind it should reflect implementation model.
Select one:
a. None of the answers
b. True
c. False
Ans: c. False
13. Perception driven by goals happens more in
Select one:
a. None of the Answers
b. Adults
c. Children
d. Both adults and kids
Ans: b. Adults
14. Identify the dominant gestalt principle.
Select one:
a. Closure
b. None of the Answers
c. Proximity
d. Similarity
Ans: c. Proximity
15. The prescriptive model that is helping you to calculate the time the user takes to make a decision in a user interface due to the many choices available is known as
Select one:
a. Fitt’s Law
b. Hick’s Law
c. None of the Answers
d. Newton’s distance Law
e. Movement Law
Ans: b. Hick’s Law
16. Sometimes our perceptions get filtered due to goals. An example of this:
Select one:
a. Muller-Lyer illusion
b. McGurk effect
c. Attentional Blink
d. Party Effect
Ans: d. Party Effect
17. User’s reaction time in a software User Interface is directly proportional to
Select one:
a. No of colors
b. No of disabled options
c. No of options/choices and the levels
d. Greenwich Mean Time
Ans: c. No of options/choices and the levels
18. What does the below image depict?
Select one:
a. Attentional Blink
b. Muller-Lyer illusion
c. McGurk effect
d. None of the Answers
Ans: b. Muller-Lyer illusion
19. Our perception can be influenced by
Select one:
a. Goals
b. None of the Answers
c. Both goals and future plans
d. Future plans
Ans: c. Both goals and future plans
20. Mental models could be achieved using
Select one:
a. None of the Answers
b. Perception-directed
c. Goal-directed
d. Self-directed
e. Concept based
Ans: c. Goal-directed
21. Which is not true related to wireframes.
Select one or more:
a. Used to communicate
b. Used for ideation
c. None of the Answers
d. Time Consuming
e. Expensive
Ans: d. Time Consuming
e. Expensive
22. Is it good to reduce the cognitive load on the users?
Select one:
a. None of the options
b. Yes
c. No
d. 50:50
Ans: b. Yes
23. Select Mechanical age representations
Select one or more:
a. Google calendar
b. Folder containing papers
c. Physical address book
d. None of the Answers
e. Paper calendar
Ans: b. Folder containing papers
c. Physical address book
e. Paper calendar
24. Stakeholder participate in providing information that are
Select one or more:
a. Technical challenges
b. User perceptions
c. None of the Anwers
d. Preliminary product vision
e. Budget
Ans: a. Technical challenges
b. User perceptions
d. Preliminary product vision
e. Budget
25. Successful products meet ____________ goals first
Select one:
a. Self
b. Non User
c. User
d. None of the Answers
e. Organizational
Ans: c. User
26. Perceptual Priming are based on
Select one:
a. Repetition
b. Realization
c. Response
d. Stimulus
Ans: d. Stimulus
27. Identify the principle that mind separates the visual field into
foreground and background?
Select one:
a. Closure
b. Symmetry
c. None of the Answers
d. Similarity
e. Continuity
Ans: c. None of the Answers
28. Muller-Lyer illusion is an example for
Select one:
a. Perception biased by Experience
b. Perception biased by Context
c. Perception biased by Movement
d. Perception biased by Goals
Ans: b. Perception biased by Context
29. What is the first step in information gathering?
Select one:
a. Visual design
b. Stakeholder interviews
c. None of the Answers
d. Prototyping
e. Wireframing
Ans: b. Stakeholder interviews
30. Fitt’s law helps to determine the
Select one:
a. Weight of an UI element
b. Color of an UI element
c. Distance of an UI element
d. Size of an UI element
e. Both size and distance of an UI element
Ans: e. Both size and distance of an UI element
31. Ventriloquism is an example of
Select one:
a. None of the Answers
b. Perception biased by experience
c. Perception biased by goals
d. Perception biased by context
Ans: d. Perception biased by context
32.Habituation happens because of
Select one:
a. Insight
b. Response
c. Stimulus
d. Reflex
Ans: d. Reflex
33. An experience that triggers an earlier memory and brings it at
the forefront of our mind and is called?
Select one:
a. Perceptual salience
b. The priming effect
c. Accessibility
d. None of the answers
Ans: b. The priming effect
34. McGurk effect demonstrates a bias between
Select one or more:
a. Hearing
b. Vision
c. Speech
d. Sense
Ans: a. Hearing
b. Vision
35. Identify the dominant gestalt principles
Select one:
a. Common Fate & Proximity
b. Similarity and Symmetry
c. Proximity & Continuity
d. Closure & Continuity
Ans: c. Proximity & Continuity
36. A model which exhibits the disconnection between an
implementation and what explains it is called
Select one:
a. Designer’s model
b. Mental model
c. Represented model
d. Implementation model
Ans: c. Represented model
37. Qualitative research helps to understand
Select one or more:
a. Behaviours
b. Attitudes
c. Domain of products
d. None of the Answers
e. Faults
Ans: a. Behaviours
b. Attitudes
c. Domain of products
38. Attentional blink is when you
Select one:
a. Lose focus
b. Lose confidence
c. Lose concentration
d. Lose memory
Ans: a. Lose focus
39. Usability testing helps in determining
Select one or more:
a. None of the Answers
b. Organization
c. Naming
d. How effective is the design
e. How easy to discover and use for the first time
Ans: d. How effective is the design
e. How easy to discover and use for the first time
40. The below image represents the gestalt principle of
Select one:
a. Proximity
b. None of the Answers
c. Symmetry
d. Common fate
e. Closure
Ans: e. Closure
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