Showing posts with label Usability Engineering. Show all posts
Showing posts with label Usability Engineering. Show all posts
Usability Engineering - Assignment - Wireframe/mockup using Balsamiq
Usability Engineering - Assignment - Wireframe/mockup using Balsamiq
Faculty APP - the application is to find a substitute in their place when they are not available on a given day.
About Tool
Balsamiq is an application for building mockup or wireframes for web, ios android and other kinds of applications. It is easy to create wireframes using this tool since it has got drag and drop features. of widgets.
Wirefraemes:
1. Specifications for home Screen
Registered User: Faculty is already registered to app. He can log in using username and password.
New User: He needs to click on the New user/Signup.
Forgot Password option to recover the password should be there.
Assumptions: The user/faculty is a teaching faculty in the XYZ college. User is having a phone number and email address.
1. Existing user: logs in the app using registered phone number/email address and password.
If user forgot his password, click on 'forgot password' link.
2. New User: Clicks on Register to create a new user.
2. Registered User After logging In:
Faculty has logged in.
Specifications:
1. Faculty details along with his timetable should be shown.
2. Faculty should be able to select a particular day, so that next he should be able to see which faculties are free in those slots whom he can substitute.
3. Logout option should be there on all screens displayed after logging in.
Assumptions:
Faculty logged in.
2.1 User Details
User
clicks on Profile to see his/her details. User details can be edited by
clicking edit button. User can go back to home page by clicking back button.
User
clicks on Schedule and select a date to view the time table for particular
date.
System
assumes schedule of the faculty is generated by system or admin
2.2 Substitution
User
clicks on substitution, Select a date and select slots he want substitution.
Then click on available faculties, system will list suitable and available
faculties. Substitution faculty can be selected from the list using radio
button. Details of the faculties can be viewed by clicking on View full
profile. After selecting faculty, click on submit. Successful message will be
shown on next screen. On click of ok
button it will redirect to home page.
2.3 Notifications
The
substitution faculty will be notified by text message, email and notification
in the app. The request can be accepted or rejected by the faculty.
2.4 Logout
Faculty
can log out at any point by clicking log out in side menu.
Usability Engineering SSZG547 Quiz 2 MTec Software Systems - BITS PILANI
Usability Engineering SSZG547 Quiz 2
MTec Software Systems - BITS PILANI
1. Qualitative research helps to understand
Select one or more:
a. Behaviors
b. Faults
c. Domain of products
d. Attitudes
Ans: Behaviors, Attitudes, Domain of products
2. Usability testing helps in determining
Select one or more:
a. Organization
b. How easy to discover and use for the first time
c. Naming
d. How effective is the design
Ans: Naming, Organization, How easy to discover and use for the first time, How effective is the design
3.Benefits of a grid system in visual interface design
Select one or more:
a. Efficiency
b. Usability
c. Fitness
d. Aesthetic appeal
e. None of the answers
Ans: Usability, Aesthetic appeal, Efficiency
4. Basic Visual Usability principles:
Select one or more:
a. Consistency
b. None of the answers
c. Personality
d. Hierarchy
Ans: Consistency, Hierarchy, Personality
5. Ethnographic interview methods:
Select one or more:
a. Encourage story telling
b. First focusing on goals
c. avoiding technology related discussions
d. Make the user as a designer
Ans: First focusing on goals, Encourage story telling, avoiding technology related discussions
6. Market Surveys:
Select one:
a. Both qualitative and quantitative research
b. None of the answers
c. Qualitative Research
d. Quantitative Research
Ans: Quantitative Research
7. Qualitative survey:
Select one or more:
a. Market Survey
b. Subjective knowledge
c. Behavioral knowledge
d. Objective questionnaire
e. Web Poll
Ans: Behavioral knowledge, Subjective knowledge
8. Hierarchy helps in:
Select one or more:
a. to bring the focus
b. Presentation
c. None of the answers
d. structuring
Ans: Presentation, structuring, to bring the focus
9. Personas:
Select one:
a. same as prototypes
b. same as stereotypes
c. None of the answers
d. provides a precise design target
Ans: provides a precise design target
10. The way of placing some elements within other in design user interfaces follows the principle of
Select one:
a. Mixing
b. Nesting
c. Overlapping
d. None of the answers
e. Treatment
Ans: Nesting
11. Select Mechanical age representations
Select one or more:
a. Folder containing papers
b. Paper calendar
c. Google calendar
d. Physical address book
e. None of the answers
Ans: Paper calendar, Folder containing papers, Physical address book
12. Persona set is essential to capture
Select one:
a. Multiple User behavior
b. Common user behavior
c. Ranges of user behavior
d. User behavior statistics
Ans: Ranges of user behavior
13. Prototypes are:
Select one:
a. same as wire frames
b. less expensive as compared to wire frames.
c. None of the answers
d. Expensive as compared to wire frames
Ans: Expensive as compared to wire frames
14. Archetypes are
Select one or more:
a. Based on motivations
b. Stereotypes
c. Based on Generalization
d. Based on behavior pattern
Ans: Based on behavior pattern, Based on motivations
15. Unstructured interviews are a good way of building personas
Select one:
a. False
b. True
Ans: False
16. More than three or four secondary personas is a sign of
Select one:
a. None of the answers
b. No scope at all
c. product scope is too small and unfocused
d. product scope is too large and unfocused
Ans: product scope is too large and unfocused
17. Personas are
Select one:
a. Zombies
b. None of the answers
c. A single person
d. Imaginary people
Ans: None of the answers
18. Usability testing:
Select one:
a. measuring how well a user can complete a given task
b. same as structural testing
c. is same as black box testing
d. same as white box testing
e. None of the answers
Ans: measuring how well a user can complete a given task
19. Personas are sometimes referred as
Select one:
a. Composite archetypes
b. Typical stereotypes
c. Composite stereotypes
d. Typical archetypes
Ans: Composite archetypes
20. Self Referential design is
Select one:
a. Developer centric
b. None of the answers
c. User centric
d. Tester centric
Ans: Developer centric
21. Identify the methods that could be used to navigate information
Select one or more:
a. Scrolling
b. Zooming
c. Linking
d. Panning
Ans: Scrolling, Linking, Zooming, Panning
22. Building blocks of visual interface design
Select one or more:
a. dullness
b. fitness
c. None of the answers
d. Orientation
e. texture
Ans: Orientation, texture
23. Secondary personas can also be
Select one:
a. Primary personas
b. Negative personas
c. Served personas
d. Supplemental personas
Ans: Served personas
24. Data collected through qualitative research:
Select one or more:
a. None of the answers
b. Descriptive data
c. Not in numerical format
d. Difficult to analyze
Ans: Not in numerical format, Difficult to analyze, Descriptive data
25. The best way to get User data/behavior
Select one or more:
a. Guessing
b. Interviews
c. None of the options
d. Observation
Ans : Observation, Interviews
26. Select the visual properties that is of significance with respect to the below picture.
Select one or more:
a. Position
b. Shape
c. Hue
d. Orientation
e. Size
f. Value
Ans: Hue, Orientation
27. stakeholder interviews:
Select one or more:
a. None of the answers
b. better to do it in isolation
c. should be done before user research begins
d. done with all the stakeholders together.
Ans: better to do it in isolation, should be done before user research begins
28. Customers:
Select one or more:
a. are not consumers
b. are always consumers
c. may be consumers
d. may not be consumers
Ans: may be consumers, may not be consumers
29. Customer Journey maps are used:
Select one:
a. to create site maps
b. to understand the weather
c. to understand the user
d. None of the answers
Ans: to understand the user
30. SME's are
Select one or more:
a. None of the options
b. Designers
c. Not Designers
d. Domain Experts
Ans: Not Designers, Domain Experts
Usability Engineering SSZG547 Quiz 1 - BITS PILANI WILP
Usability Engineering SSZG547 Quiz 1
BITS PILANI WILP 2017
Select one or more:
a. Hiding unwanted things
b. Disabling/enabling based on the context
c. None of the Answers
d. No hiding at all
Ans: a. Hiding unwanted things
b. Disabling/enabling based on the context
2. Wireframes are nothing but
Select one:
a. Software Code
b. Prototypes
c. None of the Answers
d. Sketches
e. Aluminum Wire
Ans: d. Sketches
3. When users encounter a coupon/promo code field on the checkout page of an ecommerce website. Even though they may not have planned to use a coupon, the very presence of a coupon box makes users to leave the checkout flow and search for a promo/coupon code: FOMO (fear of missing out) is the cause of many a lost sale on sites with prominent coupon-code fields. This phenomenon is known as:
Select one:
a. Priming
b. Muller-Lyer illusion
c. McGurk effect
d. Attentional Blink
Ans: a. Priming
4. Identify the gestalt principles in the below diagram.
Select one:
a. Common fate, similarity, Continuity
b. Symmetry, Proximity, Common fate
c. Closure, Symmetry, Common fate
d. Symmetry, Continuity, Closure
Ans: d. Symmetry, Continuity, Closure
5. Hiding & unhiding, disabling & enabling of the UI options to make the decision making more easier for the user is known as:
Select one:
a. None of the Answers
b. Principle of Progressive disclosure
c. Principle of disability
d. Principle of hide and seek
Ans: b. Principle of Progressive disclosure
6. visual perception is biased by
Select one:
a. experience
b. Both experience and current context
c. current context
d. None of the Answers
Ans: b. Both experience and current context
7. “Party effect” is an example for
Select one:
a. Perception biased by Experience
b. Perception biased by Context
c. Perception biased by Habit
d. Perception biased by Goals
Ans: d. Perception biased by Goals
8. Does visual perception gets biased by the direction?
Select one:
a. No
b. Yes
c. None of the Answers
Ans: b. Yes
9. The representation of how a machine or an application works is called as
Select one or more:
a. System model
b. Mental model
c. Implementation model
d. Conceptual model
e. Represented model
Ans: a. System model
c. Implementation model
10. User-interface design guidelines are based on?
Select one:
a. Physiology
b. Psychology
c. Psychoscopy
d. Psychometry
Ans: b. Psychology
11. The amount of time to make a decision in a software user interface is directly proportional to
Select one:
a. No of choices in the software interface
b. No of colors used in the software interface
c. None of the Answers
d. Indian standard Time
Ans: a. No of choices in the software interface
12. When designing user interface the idea is to keep in mind it should reflect implementation model.
Select one:
a. None of the answers
b. True
c. False
Ans: c. False
13. Perception driven by goals happens more in
Select one:
a. None of the Answers
b. Adults
c. Children
d. Both adults and kids
Ans: b. Adults
14. Identify the dominant gestalt principle.
Select one:
a. Closure
b. None of the Answers
c. Proximity
d. Similarity
Ans: c. Proximity
15. The prescriptive model that is helping you to calculate the time the user takes to make a decision in a user interface due to the many choices available is known as
Select one:
a. Fitt’s Law
b. Hick’s Law
c. None of the Answers
d. Newton’s distance Law
e. Movement Law
Ans: b. Hick’s Law
16. Sometimes our perceptions get filtered due to goals. An example of this:
Select one:
a. Muller-Lyer illusion
b. McGurk effect
c. Attentional Blink
d. Party Effect
Ans: d. Party Effect
17. User’s reaction time in a software User Interface is directly proportional to
Select one:
a. No of colors
b. No of disabled options
c. No of options/choices and the levels
d. Greenwich Mean Time
Ans: c. No of options/choices and the levels
18. What does the below image depict?
Select one:
a. Attentional Blink
b. Muller-Lyer illusion
c. McGurk effect
d. None of the Answers
Ans: b. Muller-Lyer illusion
19. Our perception can be influenced by
Select one:
a. Goals
b. None of the Answers
c. Both goals and future plans
d. Future plans
Ans: c. Both goals and future plans
20. Mental models could be achieved using
Select one:
a. None of the Answers
b. Perception-directed
c. Goal-directed
d. Self-directed
e. Concept based
Ans: c. Goal-directed
21. Which is not true related to wireframes.
Select one or more:
a. Used to communicate
b. Used for ideation
c. None of the Answers
d. Time Consuming
e. Expensive
Ans: d. Time Consuming
e. Expensive
22. Is it good to reduce the cognitive load on the users?
Select one:
a. None of the options
b. Yes
c. No
d. 50:50
Ans: b. Yes
23. Select Mechanical age representations
Select one or more:
a. Google calendar
b. Folder containing papers
c. Physical address book
d. None of the Answers
e. Paper calendar
Ans: b. Folder containing papers
c. Physical address book
e. Paper calendar
24. Stakeholder participate in providing information that are
Select one or more:
a. Technical challenges
b. User perceptions
c. None of the Anwers
d. Preliminary product vision
e. Budget
Ans: a. Technical challenges
b. User perceptions
d. Preliminary product vision
e. Budget
25. Successful products meet ____________ goals first
Select one:
a. Self
b. Non User
c. User
d. None of the Answers
e. Organizational
Ans: c. User
26. Perceptual Priming are based on
Select one:
a. Repetition
b. Realization
c. Response
d. Stimulus
Ans: d. Stimulus
27. Identify the principle that mind separates the visual field into
foreground and background?
Select one:
a. Closure
b. Symmetry
c. None of the Answers
d. Similarity
e. Continuity
Ans: c. None of the Answers
28. Muller-Lyer illusion is an example for
Select one:
a. Perception biased by Experience
b. Perception biased by Context
c. Perception biased by Movement
d. Perception biased by Goals
Ans: b. Perception biased by Context
29. What is the first step in information gathering?
Select one:
a. Visual design
b. Stakeholder interviews
c. None of the Answers
d. Prototyping
e. Wireframing
Ans: b. Stakeholder interviews
30. Fitt’s law helps to determine the
Select one:
a. Weight of an UI element
b. Color of an UI element
c. Distance of an UI element
d. Size of an UI element
e. Both size and distance of an UI element
Ans: e. Both size and distance of an UI element
31. Ventriloquism is an example of
Select one:
a. None of the Answers
b. Perception biased by experience
c. Perception biased by goals
d. Perception biased by context
Ans: d. Perception biased by context
32.Habituation happens because of
Select one:
a. Insight
b. Response
c. Stimulus
d. Reflex
Ans: d. Reflex
33. An experience that triggers an earlier memory and brings it at
the forefront of our mind and is called?
Select one:
a. Perceptual salience
b. The priming effect
c. Accessibility
d. None of the answers
Ans: b. The priming effect
34. McGurk effect demonstrates a bias between
Select one or more:
a. Hearing
b. Vision
c. Speech
d. Sense
Ans: a. Hearing
b. Vision
35. Identify the dominant gestalt principles
Select one:
a. Common Fate & Proximity
b. Similarity and Symmetry
c. Proximity & Continuity
d. Closure & Continuity
Ans: c. Proximity & Continuity
36. A model which exhibits the disconnection between an
implementation and what explains it is called
Select one:
a. Designer’s model
b. Mental model
c. Represented model
d. Implementation model
Ans: c. Represented model
37. Qualitative research helps to understand
Select one or more:
a. Behaviours
b. Attitudes
c. Domain of products
d. None of the Answers
e. Faults
Ans: a. Behaviours
b. Attitudes
c. Domain of products
38. Attentional blink is when you
Select one:
a. Lose focus
b. Lose confidence
c. Lose concentration
d. Lose memory
Ans: a. Lose focus
39. Usability testing helps in determining
Select one or more:
a. None of the Answers
b. Organization
c. Naming
d. How effective is the design
e. How easy to discover and use for the first time
Ans: d. How effective is the design
e. How easy to discover and use for the first time
40. The below image represents the gestalt principle of
Select one:
a. Proximity
b. None of the Answers
c. Symmetry
d. Common fate
e. Closure
Ans: e. Closure
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