Showing posts with label Usability Engineering. Show all posts
Showing posts with label Usability Engineering. Show all posts

Usability Engineering - Assignment - Wireframe/mockup using Balsamiq

Usability Engineering - Assignment - Wireframe/mockup using Balsamiq

Faculty APP - the application is to find a substitute in their place when they are not available on a given day.


About Tool

Balsamiq is an application for building mockup or wireframes for web, ios android and  other kinds of applications. It is easy to create wireframes using this tool since it has got drag and drop features. of widgets.


Wirefraemes:

1. Specifications for home Screen

Registered User: Faculty is already registered to app. He can log in using username and password.
New User: He needs to click on the New user/Signup.
Forgot Password option to recover the password should be there.



 Assumptions: The user/faculty is a teaching faculty in the XYZ college. User is having a phone number and email address.

1. Existing user: logs in the app using registered phone number/email address and password.

If user forgot his password, click  on 'forgot password' link.

2. New User: Clicks on Register to create a new user.

2. Registered User After logging In:
Faculty has logged in.
Specifications:
1.     Faculty details along with his timetable should be shown.
2.     Faculty should be able to select a particular day, so that next he should be able to see which faculties are free in those slots whom he can substitute.
3. Logout option should be there on all screens displayed after logging in.




Assumptions:
Faculty logged in.

2.1 User Details
User clicks on Profile to see his/her details. User details can be edited by clicking edit button. User can go back to home page by clicking back button.
User clicks on Schedule and select a date to view the time table for particular date.

System assumes schedule of the faculty is generated by system or admin












2.2 Substitution
User clicks on substitution, Select a date and select slots he want substitution. Then click on available faculties, system will list suitable and available faculties. Substitution faculty can be selected from the list using radio button. Details of the faculties can be viewed by clicking on View full profile. After selecting faculty, click on submit. Successful message will be shown on next screen. On click of ok button it will redirect to home page.








2.3 Notifications
The substitution faculty will be notified by text message, email and notification in the app. The request can be accepted or rejected by the faculty.





2.4 Logout
Faculty can log out at any point by clicking log out in side menu.


Usability Engineering SSZG547 Quiz 2 MTec Software Systems - BITS PILANI

Usability Engineering SSZG547 Quiz 2
MTec Software Systems - BITS PILANI

1. Qualitative research helps to understand

Select one or more:
a. Behaviors
b. Faults
c. Domain of products
d. Attitudes

Ans: Behaviors, Attitudes, Domain of products

2. Usability testing helps in determining

Select one or more:
a. Organization
b. How easy to discover and use for the first time
c. Naming
d. How effective is the design

Ans: Naming, Organization, How easy to discover and use for the first time, How effective is the design

3.Benefits of a grid system in visual interface design

Select one or more:
a. Efficiency
b. Usability
c. Fitness
d. Aesthetic appeal
e. None of the answers

Ans: Usability, Aesthetic appeal, Efficiency

4. Basic Visual Usability principles:

Select one or more:
a. Consistency
b. None of the answers
c. Personality
d. Hierarchy

Ans: Consistency, Hierarchy, Personality

5. Ethnographic interview methods:

Select one or more:
a. Encourage story telling
b. First focusing on goals
c. avoiding technology related discussions
d. Make the user as a designer

Ans: First focusing on goals, Encourage story telling, avoiding technology related discussions

6. Market Surveys:

Select one:
a. Both qualitative and quantitative research
b. None of the answers
c. Qualitative Research
d. Quantitative Research

Ans: Quantitative Research

7. Qualitative survey:

Select one or more:
a. Market Survey
b. Subjective knowledge
c. Behavioral knowledge
d. Objective questionnaire
e. Web Poll

Ans: Behavioral knowledge, Subjective knowledge


8. Hierarchy helps in:

Select one or more:
a. to bring the focus
b. Presentation
c. None of the answers
d. structuring

Ans: Presentation, structuring, to bring the focus

9. Personas:

Select one:
a. same as prototypes
b. same as stereotypes
c. None of the answers
d. provides a precise design target

Ans: provides a precise design target

10. The way of placing some elements within other in design user interfaces follows the principle of

Select one:
a. Mixing
b. Nesting
c. Overlapping
d. None of the answers
e. Treatment

Ans: Nesting

11. Select Mechanical age representations


Select one or more:
a. Folder containing papers
b. Paper calendar
c. Google calendar
d. Physical address book
e. None of the answers

Ans:  Paper calendar, Folder containing papers, Physical address book

12. Persona set is essential to capture

Select one:
a. Multiple User behavior
b. Common user behavior
c. Ranges of user behavior
d. User behavior statistics

Ans: Ranges of user behavior

13. Prototypes are:

Select one:
a. same as wire frames
b. less expensive as compared to wire frames.
c. None of the answers
d. Expensive as compared to wire frames

Ans: Expensive as compared to wire frames

14. Archetypes are

Select one or more:
a. Based on motivations
b. Stereotypes
c. Based on Generalization
d. Based on behavior pattern

Ans: Based on behavior pattern, Based on motivations

15. Unstructured interviews are a good way of building personas

Select one:
a. False
b. True

Ans: False

16. More than three or four secondary personas is a sign of

Select one:
a. None of the answers
b. No scope at all
c. product scope is too small and unfocused
d. product scope is too large and unfocused

Ans: product scope is too large and unfocused

17. Personas are

Select one:
a. Zombies
b. None of the answers
c. A single person
d. Imaginary people

Ans: None of the answers

18. Usability testing:

Select one:
a. measuring how well a user can complete a given task
b. same as structural testing
c. is same as black box testing
d. same as white box testing
e. None of the answers

Ans: measuring how well a user can complete a given task

19. Personas are sometimes referred as

Select one:
a. Composite archetypes
b. Typical stereotypes
c. Composite stereotypes
d. Typical archetypes

Ans: Composite archetypes

20. Self Referential design is

Select one:
a. Developer centric
b. None of the answers
c. User centric
d. Tester centric

Ans: Developer centric

21. Identify the methods that could be used to navigate information

Select one or more:
a. Scrolling
b. Zooming
c. Linking
d. Panning

Ans: Scrolling, Linking, Zooming, Panning

22. Building blocks of visual interface design

Select one or more:
a. dullness
b. fitness
c. None of the answers
d. Orientation
e. texture

Ans: Orientation, texture

23. Secondary personas can also be

Select one:
a. Primary personas
b. Negative personas
c. Served personas
d. Supplemental personas

Ans: Served personas

24. Data collected through qualitative research:

Select one or more:
a. None of the answers
b. Descriptive data
c. Not in numerical format
d. Difficult to analyze

Ans: Not in numerical format, Difficult to analyze, Descriptive data

25. The best way to get User data/behavior

Select one or more:
a. Guessing
b. Interviews
c. None of the options
d. Observation

Ans : Observation, Interviews

26. Select the visual properties that is of significance with respect to the below picture.



Select one or more:
a. Position
b. Shape
c. Hue
d. Orientation
e. Size
f. Value

Ans:  Hue, Orientation

27. stakeholder interviews:

Select one or more:
a. None of the answers
b. better to do it in isolation
c. should be done before user research begins
d. done with all the stakeholders together.

Ans: better to do it in isolation, should be done before user research begins

28. Customers:

Select one or more:
a. are not consumers
b. are always consumers
c. may be consumers
d. may not be consumers

Ans: may be consumers, may not be consumers

29. Customer Journey maps are used:


Select one:
a. to create site maps
b. to understand the weather
c. to understand the user
d. None of the answers

Ans: to understand the user

30. SME's are

Select one or more:
a. None of the options
b. Designers
c. Not Designers
d. Domain Experts

Ans: Not Designers, Domain Experts

Usability Engineering SSZG547 Quiz 1 - BITS PILANI WILP

Usability Engineering SSZG547 Quiz 1

BITS PILANI WILP 2017

1. Progressive disclosure is

Select one or more:
a. Hiding unwanted things
b. Disabling/enabling based on the context
c. None of the Answers
d. No hiding at all

Ans: a. Hiding unwanted things
b. Disabling/enabling based on the context

2. Wireframes are nothing but

Select one:
a. Software Code
b. Prototypes
c. None of the Answers
d. Sketches
e. Aluminum Wire

Ans: d. Sketches

3. When users encounter a coupon/promo code field on the checkout page of an ecommerce website. Even though they may not have planned to use a coupon, the very presence of a coupon box makes users to leave the checkout flow and search for a promo/coupon code: FOMO (fear of missing out) is the cause of many a lost sale on sites with prominent coupon-code fields. This phenomenon is known as:

Select one:
a. Priming
b. Muller-Lyer illusion
c. McGurk effect
d. Attentional Blink

Ans: a. Priming

4. Identify the gestalt principles in the below diagram.



Select one:
a. Common fate, similarity, Continuity
b. Symmetry, Proximity, Common fate
c. Closure, Symmetry, Common fate
d. Symmetry, Continuity, Closure

Ans: d. Symmetry, Continuity, Closure


5. Hiding & unhiding, disabling & enabling of the UI options to make the decision making more easier for the user is known as:


Select one:
a. None of the Answers
b. Principle of Progressive disclosure
c. Principle of disability
d. Principle of hide and seek

Ans: b. Principle of Progressive disclosure

6. visual perception is biased by

Select one:
a. experience
b. Both experience and current context
c. current context
d. None of the Answers

Ans: b. Both experience and current context

7. “Party effect” is an example for


Select one:
a. Perception biased by Experience
b. Perception biased by Context
c. Perception biased by Habit
d. Perception biased by Goals

Ans: d. Perception biased by Goals

8. Does visual perception gets biased by the direction?


Select one:
a. No
b. Yes
c. None of the Answers

Ans: b. Yes

9. The representation of how a machine or an application works is called as


Select one or more:
a. System model
b. Mental model
c. Implementation model
d. Conceptual model
e. Represented model

Ans: a. System model
c. Implementation model


10. User-interface design guidelines are based on?


Select one:
a. Physiology
b. Psychology
c. Psychoscopy
d. Psychometry

Ans: b. Psychology

11. The amount of time to make a decision in a software user interface is directly proportional to

Select one:
a. No of choices in the software interface
b. No of colors used in the software interface
c. None of the Answers
d. Indian standard Time

Ans: a. No of choices in the software interface

12. When designing user interface the idea is to keep in mind it should reflect implementation model.


Select one:
a. None of the answers
b. True
c. False

Ans: c. False

13. Perception driven by goals happens more in

Select one:
a. None of the Answers
b. Adults
c. Children
d. Both adults and kids

Ans: b. Adults

14. Identify the dominant gestalt principle.





Select one:
a. Closure
b. None of the Answers
c. Proximity
d. Similarity

Ans: c. Proximity

15. The prescriptive model that is helping you to calculate the time the user takes to make a decision in a user interface due to the many choices available is known as

Select one:
a. Fitt’s Law
b. Hick’s Law
c. None of the Answers
d. Newton’s distance Law
e. Movement Law

Ans: b. Hick’s Law

16. Sometimes our perceptions get filtered due to goals. An example of this:

Select one:
a. Muller-Lyer illusion
b. McGurk effect
c. Attentional Blink
d. Party Effect

Ans: d. Party Effect

17. User’s reaction time in a software User Interface is directly proportional to

Select one:
a. No of colors
b. No of disabled options
c. No of options/choices and the levels
d. Greenwich Mean Time

Ans: c. No of options/choices and the levels

18. What does the below image depict?





Select one:
a. Attentional Blink
b. Muller-Lyer illusion
c. McGurk effect
d. None of the Answers

Ans: b. Muller-Lyer illusion

19. Our perception can be influenced by

Select one:
a. Goals
b. None of the Answers
c. Both goals and future plans
d. Future plans

Ans: c. Both goals and future plans

20. Mental models could be achieved using


Select one:
a. None of the Answers
b. Perception-directed
c. Goal-directed
d. Self-directed
e. Concept based

Ans: c. Goal-directed

21. Which is not true related to wireframes.

Select one or more:
a. Used to communicate
b. Used for ideation
c. None of the Answers
d. Time Consuming
e. Expensive

Ans: d. Time Consuming
e. Expensive

22. Is it good to reduce the cognitive load on the users?

Select one:
a. None of the options
b. Yes
c. No
d. 50:50

Ans: b. Yes

23. Select Mechanical age representations

Select one or more:
a. Google calendar
b. Folder containing papers
c. Physical address book
d. None of the Answers
e. Paper calendar

Ans: b. Folder containing papers
c. Physical address book
e. Paper calendar

24. Stakeholder participate in providing information that are

Select one or more:
a. Technical challenges
b. User perceptions
c. None of the Anwers
d. Preliminary product vision
e. Budget

Ans: a. Technical challenges
b. User perceptions
d. Preliminary product vision
e. Budget

25. Successful products meet ____________  goals first

Select one:
a. Self
b. Non User
c. User
d. None of the Answers
e. Organizational

Ans: c. User

26. Perceptual Priming are based on

Select one:
a. Repetition
b. Realization
c. Response
d. Stimulus

Ans: d. Stimulus

27. Identify the principle that mind separates the visual field into

foreground and background?

Select one:
a. Closure
b. Symmetry
c. None of the Answers
d. Similarity
e. Continuity

Ans: c. None of the Answers

28. Muller-Lyer illusion is an example for

Select one:
a. Perception biased by Experience
b. Perception biased by Context
c. Perception biased by Movement
d. Perception biased by Goals

Ans: b. Perception biased by Context

29. What is the first step in information gathering?


Select one:
a. Visual design
b. Stakeholder interviews
c. None of the Answers
d. Prototyping
e. Wireframing

Ans: b. Stakeholder interviews

30. Fitt’s law helps to determine the

Select one:
a. Weight of an UI element
b. Color of an UI element
c. Distance of an UI element
d. Size of an UI element
e. Both size and distance of an UI element

Ans: e. Both size and distance of an UI element

31. Ventriloquism is an example of

Select one:
a. None of the Answers
b. Perception biased by experience
c. Perception biased by goals
d. Perception biased by context

Ans: d. Perception biased by context

32.Habituation happens because of


Select one:
a. Insight
b. Response
c. Stimulus
d. Reflex

Ans: d. Reflex

33. An experience that triggers an earlier memory and brings it at

the forefront of our mind and is called?

Select one:
a. Perceptual salience
b. The priming effect
c. Accessibility
d. None of the answers

Ans: b. The priming effect

34. McGurk effect demonstrates a bias between


Select one or more:
a. Hearing
b. Vision
c. Speech
d. Sense

Ans: a. Hearing
b. Vision

35. Identify the dominant gestalt principles



Select one:
a. Common Fate &  Proximity
b. Similarity and Symmetry
c. Proximity & Continuity
d. Closure & Continuity

Ans: c. Proximity & Continuity

36. A model which exhibits the disconnection between an

implementation and what explains it is called


Select one:
a. Designer’s model
b. Mental model
c. Represented model
d. Implementation model

Ans: c. Represented model

37. Qualitative research helps to understand


Select one or more:
a. Behaviours
b. Attitudes
c. Domain of products
d. None of the Answers
e. Faults

Ans: a. Behaviours
b. Attitudes
c. Domain of products

38. Attentional blink is when you

Select one:
a. Lose focus
b. Lose confidence
c. Lose concentration
d. Lose memory

Ans: a. Lose focus

39. Usability testing helps in determining

Select one or more:
a. None of the Answers
b. Organization
c. Naming
d. How effective is the design
e. How easy to discover and use for the first time

Ans: d. How effective is the design
e. How easy to discover and use for the first time

40. The below image represents the gestalt principle of



Select one:
a. Proximity
b. None of the Answers
c. Symmetry
d. Common fate
e. Closure

Ans: e. Closure