Usability Engineering SSZG547 Quiz 2 MTec Software Systems - BITS PILANI

Usability Engineering SSZG547 Quiz 2
MTec Software Systems - BITS PILANI

1. Qualitative research helps to understand

Select one or more:
a. Behaviors
b. Faults
c. Domain of products
d. Attitudes

Ans: Behaviors, Attitudes, Domain of products

2. Usability testing helps in determining

Select one or more:
a. Organization
b. How easy to discover and use for the first time
c. Naming
d. How effective is the design

Ans: Naming, Organization, How easy to discover and use for the first time, How effective is the design

3.Benefits of a grid system in visual interface design

Select one or more:
a. Efficiency
b. Usability
c. Fitness
d. Aesthetic appeal
e. None of the answers

Ans: Usability, Aesthetic appeal, Efficiency

4. Basic Visual Usability principles:

Select one or more:
a. Consistency
b. None of the answers
c. Personality
d. Hierarchy

Ans: Consistency, Hierarchy, Personality

5. Ethnographic interview methods:

Select one or more:
a. Encourage story telling
b. First focusing on goals
c. avoiding technology related discussions
d. Make the user as a designer

Ans: First focusing on goals, Encourage story telling, avoiding technology related discussions

6. Market Surveys:

Select one:
a. Both qualitative and quantitative research
b. None of the answers
c. Qualitative Research
d. Quantitative Research

Ans: Quantitative Research

7. Qualitative survey:

Select one or more:
a. Market Survey
b. Subjective knowledge
c. Behavioral knowledge
d. Objective questionnaire
e. Web Poll

Ans: Behavioral knowledge, Subjective knowledge


8. Hierarchy helps in:

Select one or more:
a. to bring the focus
b. Presentation
c. None of the answers
d. structuring

Ans: Presentation, structuring, to bring the focus

9. Personas:

Select one:
a. same as prototypes
b. same as stereotypes
c. None of the answers
d. provides a precise design target

Ans: provides a precise design target

10. The way of placing some elements within other in design user interfaces follows the principle of

Select one:
a. Mixing
b. Nesting
c. Overlapping
d. None of the answers
e. Treatment

Ans: Nesting

11. Select Mechanical age representations


Select one or more:
a. Folder containing papers
b. Paper calendar
c. Google calendar
d. Physical address book
e. None of the answers

Ans:  Paper calendar, Folder containing papers, Physical address book

12. Persona set is essential to capture

Select one:
a. Multiple User behavior
b. Common user behavior
c. Ranges of user behavior
d. User behavior statistics

Ans: Ranges of user behavior

13. Prototypes are:

Select one:
a. same as wire frames
b. less expensive as compared to wire frames.
c. None of the answers
d. Expensive as compared to wire frames

Ans: Expensive as compared to wire frames

14. Archetypes are

Select one or more:
a. Based on motivations
b. Stereotypes
c. Based on Generalization
d. Based on behavior pattern

Ans: Based on behavior pattern, Based on motivations

15. Unstructured interviews are a good way of building personas

Select one:
a. False
b. True

Ans: False

16. More than three or four secondary personas is a sign of

Select one:
a. None of the answers
b. No scope at all
c. product scope is too small and unfocused
d. product scope is too large and unfocused

Ans: product scope is too large and unfocused

17. Personas are

Select one:
a. Zombies
b. None of the answers
c. A single person
d. Imaginary people

Ans: None of the answers

18. Usability testing:

Select one:
a. measuring how well a user can complete a given task
b. same as structural testing
c. is same as black box testing
d. same as white box testing
e. None of the answers

Ans: measuring how well a user can complete a given task

19. Personas are sometimes referred as

Select one:
a. Composite archetypes
b. Typical stereotypes
c. Composite stereotypes
d. Typical archetypes

Ans: Composite archetypes

20. Self Referential design is

Select one:
a. Developer centric
b. None of the answers
c. User centric
d. Tester centric

Ans: Developer centric

21. Identify the methods that could be used to navigate information

Select one or more:
a. Scrolling
b. Zooming
c. Linking
d. Panning

Ans: Scrolling, Linking, Zooming, Panning

22. Building blocks of visual interface design

Select one or more:
a. dullness
b. fitness
c. None of the answers
d. Orientation
e. texture

Ans: Orientation, texture

23. Secondary personas can also be

Select one:
a. Primary personas
b. Negative personas
c. Served personas
d. Supplemental personas

Ans: Served personas

24. Data collected through qualitative research:

Select one or more:
a. None of the answers
b. Descriptive data
c. Not in numerical format
d. Difficult to analyze

Ans: Not in numerical format, Difficult to analyze, Descriptive data

25. The best way to get User data/behavior

Select one or more:
a. Guessing
b. Interviews
c. None of the options
d. Observation

Ans : Observation, Interviews

26. Select the visual properties that is of significance with respect to the below picture.



Select one or more:
a. Position
b. Shape
c. Hue
d. Orientation
e. Size
f. Value

Ans:  Hue, Orientation

27. stakeholder interviews:

Select one or more:
a. None of the answers
b. better to do it in isolation
c. should be done before user research begins
d. done with all the stakeholders together.

Ans: better to do it in isolation, should be done before user research begins

28. Customers:

Select one or more:
a. are not consumers
b. are always consumers
c. may be consumers
d. may not be consumers

Ans: may be consumers, may not be consumers

29. Customer Journey maps are used:


Select one:
a. to create site maps
b. to understand the weather
c. to understand the user
d. None of the answers

Ans: to understand the user

30. SME's are

Select one or more:
a. None of the options
b. Designers
c. Not Designers
d. Domain Experts

Ans: Not Designers, Domain Experts

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